London, UK (PRWEB) January 09, 2012

Developments in the entertainment sector have largely been a scheme of simplified access, multi application and usage, centralization of system, instant activation and up gradation, social interactivity, and knowledge sharing. The need of the present and focus on the future is the driving factor for the global smart TV market.

The overall smart TV market was worth $ 86 billion in 2010 and is expected to reach $ 265 billion by the end of 2016 with a CAGR of 17%. By 2016, smart TV unit shipment is expected to reach 153.2 million units with a CAGR of 19%.

New market research report “Global Smart/Connected/Hybrid TV Market Forecast by Accessories, Platforms, Middleware, Application & Geography Analysis 2011 – 2016″ designed by MarketsandMarkets has been recently published by Market Publishers Ltd.

Report Details:

Title: Global Smart/Connected/Hybrid TV Market Forecast by Accessories, Platforms, Middleware, Application & Geography Analysis 2011 – 2016

Published: January, 2012

Pages: 311

Price: US$ 4,650

http://marketpublishers.com/report/technologies_electronics/semiconductors/global_smartconnectedhybrid_tv_market_forecast_by_accessories_platforms_middleware_application_geography_analysis_2011_2016.html

The report examines the current market of smart TVs that provide consumers with the possibility to search, chat, browser, share, update, download, etc. in face of the emphasis of experience design over the next five years. The study also offers an insight into the following issues:


    changing psychological consumer behavior and its impact on the commercial sector;
    feasibility of potential applications for smart TV in the consumer electronics market;
    integration of smart TV platforms with IC technology solutions.
In-depth information on the market statistics, market drivers, trends and opportunities, key players, and competitive outlook is in the focus of the study.

Report Contents:

1 Introduction

1.1 Key Take-Aways

1.2 Report Description

1.3 Markets Covered

1.4 Stakeholders

1.5 Research Methodology

2 Summary

3 Market Overview

3.1 Evolution Of Television

3.1.1 Pictorial Representation

3.1.2 Introduction Of Internet To TV

3.1.3 Overview Of Global TV Market

3.2 Overview Of Smart TV Industry

3.3 Overview Of Connected Devices Market, 2010 16

3.4 Industry Life Cycle

3.5 Value Chain Analysis

3.5.1 Content Creators

3.5.2 Aggregators

3.5.3 Distributors

3.5.4 Integrator

3.6 Market Dynamics

3.6.1 Market Drivers

    3.6.1.1 Expected high demand in future

    3.6.1.2 Industry leaders investing high on technology

    3.6.1.3 Industry leaders joining together

    3.6.1.4 Growing pool of internet users

3.6.2 Market Restraints

    3.6.2.1 Fear, uncertainty, and doubt of customer

    3.6.2.2 TV vs PC

3.6.3 Opportunities

    3.6.3.1 Wide open Western Europe, U.S. & China markets

    3.6.3.2 Technology shift from internet TV to smart TV

    3.6.3.3 Opening advertising platform

3.7 Accessories Market Analysis For Smart TV

3.7.1 Keypads

    3.7.1.1 Comparison matrix

3.7.2 3D Glasses

    3.7.2.1 Comparison matrix

3.7.3 Gaming Devices/Play Stations

    3.7.3.1 Comparison matrix

3.7.4 TV Camera

    3.7.4.1 Comparison matrix

3.7.5 Wireless Lan Adaptor

    3.7.5.1 Comparison matrix

3.8 Market Share Analysis

3.8.1 Market Share Of Key Players In Smart TV Market

3.9 Winning Imperative

3.1 Burning Issue

3.11 Patent Analysis

4 CRITICAL CAPABILITIES OF SMART TV

4.1 Critical Capabilities

4.1.1 Normal TV Broadcasting

4.1.2 Internet Connectable & WEB Browsing

4.1.3 Online Video

4.1.4 Social Networking

4.1.5 Video On Demand(VOD)

4.1.6 Program Recording

4.1.7 Online Movies & Music

4.1.8 Built In Applications With Ability For Enhancement

4.2 USE Cases

5 SMART TV PLATFORMS DEVELOPED, BY TV VENDORS

5.1 Platforms

5.1.1 LG Netcast

5.1.2 Panasonic Viera Cast

5.1.3 Philips Nettv

5.1.4 Samsung Smart TV

5.1.5 Sharp Aquos NET+

5.1.6 Toshiba Places

5.2 Comparison Matrix

6 MIDDLEWARE PROVIDERS FOR TV SETS

6.1 Middleware Providers

6.1.1 GOOGLE TV

6.1.2 APPLE TV

6.1.3 YAHOO CONNECTED TV

6.1.4 BOXEE

6.1.5 HYBRID BROADCAST BROADBAND TV (HBBTV)

6.1.6 MEDIAROOM

6.1.7 MEEGO

6.1.8 TRU2WAY

6.1.9 TVBLOB

6.1.10 XBMC Media Center

6.2 Comparison Matrix

7 SMART TV MARKET

7.1 By Application

7.1.1 Home Entertainment

7.1.2 Office Purpose

7.1.3 Educational Purpose

7.2 By Products

7.2.1 TV Vendor Platform

7.2.2 Applications

7.3 By Technology

7.3.1 Operating System

7.3.2 Interface Design

More new market research reports by the publisher can be found at MarketsandMarkets page.

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San Jose, California (PRWEB) November 10, 2011

Follow us on LinkedIn Animation is one of the few entertainment media for which popularity transcends all ages, and is also among the fastest growing industries in the world. Fast-paced technological advancements have ensured that computer animation finds wide appeal among audiences of all classes and ages. Animation, which is increasingly finding application in movies and video games in the form of special effects and computer graphics, has witnessed rapid growth over the years and has emerged into one of the most prominent industries in recent times. The entertainment industry is the major end-use category for animated content and its exponential growth, particularly in film and television broadcasting sectors augurs well for the animation market. Further, unprecedented use of the Internet medium has contributed to enhanced demand for animation-based entertainment content. The increased adoption of software across various market verticals such as in training and instruction programs, for web pages, video games and films, among others is fostering demand for software. Against this backdrop, the market for animation software is slated to witness robust growth.

Of late, the animation market has been looking at a wave of changes that bode well for the market. From animation content gaining popularity across all age groups, to a strong surge in demand for 3D animation, to rapid increase in satellite and cable TV broadcasting operations, new trends are contributing to the growth of the market. In the coming years, the industry is expected to grow to new heights owing to rapid technological advancements and large-scale improvements in infrastructure facilities. The availability of software at reasonable costs, emergence of new application areas, in addition to the growth of existing end-use verticals is also expected to drive demand for animation software. However, the market, particularly in the developing countries is likely to continue to encounter impediments in the form of shortage of skilled manpower, inadequate budgets, lack of infrastructure and high dependence on outsourced work from western countries. The trend towards outsourcing not only for post-production activities but also for pre-production tasks, will continue to gain ground as animation companies continue to seek low cost avenues for producing content.

The market for animation software is strategically positioned as a strong contender in the global animation market. Developed western markets of US and Europe represent the leading regions for animation software, as stated by the new market research report on Animation Software. The Asian market on the other hand, displays immense potential for future growth, primarily owing to the increasing use of computer animation for production processes in burgeoning markets of India and Philippines. The Asia-Pacific market is poised to expand at a strong CAGR of over 18% over the analysis period.

The global animation software market is largely dominated by a handful of deep pocketed, international players who are the primary trendsetters. The rest of the market is highly fragmented with several medium and small players competing for stronger positioning and bargaining power. Key participants profiled in the report include Adobe Systems Incorporated, Autodesk, Inc., Autodesk Media and Entertainment, BIONATICS, Caligari Corporation, Corel Corporation, MAXON Computer GmbH, NewTek, Inc., Smith Micro Software, Inc., Side Effects Software, Inc., STRATA, Toon Boom Animation, Inc., and Xara Group Limited.

The research report titled Animation Software: A Global Strategic Business Report announced by Global Industry Analysts Inc, provides market insights as well as comprehensive review of key market trends, industry overview, product introductions, recent industry activity and profiles of market players worldwide. Analytics are presented in dollar value for major geographic markets such as United States, Japan, Europe, Asia-Pacific and Rest of World. The study also provides historic data for an insight into market evolution over the period 2003 through 2008.

For more details about this comprehensive market research report, please visit http://www.strategyr.com/Animation_Software_Market_Report.asp

About Global Industry Analysts, Inc.

Global Industry Analysts, Inc., (GIA) is a leading publisher of off-the-shelf market research. Founded in 1987, the company currently employs over 800 people worldwide. Annually, GIA publishes more than 1300 full-scale research reports and analyzes 40,000+ market and technology trends while monitoring more than 126,000 Companies worldwide. Serving over 9500 clients in 27 countries, GIA is recognized today, as one of the world’s largest and reputed market research firms.

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